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6 APM

6 APM

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Devlog

  • Where to aim if you want to hit a moving target considering bullet drop
    May 27, 2021 by mattflat
    I had to put some work into the code to get the units to hitting their enemys, but now it works quite fine: The launching speed of the projectile is fixed, so the correct angles (in two directions) ha... Continue reading
  • v1.1 – now including an interactive tutorial and an updated UI
    May 20, 2021 by mattflat
    I got some feedback on the game, mainly about the UI. This was considered in the first upgrade: commanding the units is now a bit more streamlined, and there is even an interactive tutorial included... Continue reading
  • Real Time Turn Based Strategy or Turn Based Real Time Strategy?
    April 30, 2021 by mattflat
    The last three months, I've been working on an idea that is now finally publishable. When playing RTS games like Company of Heroes 2 in my weekly session with some friends, I always have the feeling t... Continue reading
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