Developing prototypes of unusual game ideas I find interesting, just because making games is fun.
Inspired
by the lockdown and the circumstance that there were relatively few
local multiplayer games that I could play with my wife, I
started developing game prototypes in October 2020 in my sparse free time
(there's a family to feed...).
I'm working as a physicist (with lots of 3D data, what is quite helpful), so I had some experience with coding and, well, physics.
Living in Nürnberg (Nuremberg), Germany.
If you want to stay up to date, my kind-of-devlog can be found on twitter: https://twitter.com/mattflatgames